Interview experiences · Electronic Arts (Ea)
Electronic Arts (Ea) Software Engineer interview: mismatched technical expectations
HR screen → Tech screen → Other
After a recruiter call, I had five interviews: recruiter contact, a hiring manager, and three final-round interviews. I depended on the recruiter for preparation guidance, but the details were too vague to tell me what to study. The system-design round was framed first as technical architecture and then as mostly frontend React, but React barely mattered. Instead I faced OOP, performance optimiza…
After a recruiter call, I had five interviews: recruiter contact, a hiring manager, and three final-round interviews. I depended on the recruiter for preparation guidance, but the details were too vague to tell me what to study.
The system-design round was framed first as technical architecture and then as mostly frontend React, but React barely mattered. Instead I faced OOP, performance optimization and debugging, plus a system-design question. Another final round that I expected to be JavaScript or TypeScript screen-share coding became trivia with extra CSS questions. That interviewer did not introduce themselves, seemed disengaged, and offered little more than short reactions. I got no offer. It was draining and felt like a quota exercise because the actual interviews did not match what I had been told to expect.
Location: Canada. Overall feedback: negative. Offer status: no offer.
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